![]() He rarely speaks, acting primarily as a receptacle for the player although, unlike Mr Freeman for example, he does emote, generally through action over dialogue. We find the unlikely protagonist to be a young South-American boy, Quico. Built as an outlet for the real life experiences of creator, Vander Caballero, the game’s colourful aesthetics mask some genuinely dark undertones, all of which are commendably handled with the subtlety and care they deserve. ![]() Papo & Yo deals with a more intimate atrocity, child abuse. We’ve seen games handle difficult themes before one may think of the tragedies in Heavy Rain or the twisted darkness ingrained within GTA. The gameplay itself, however, lets the side down, thankfully falling shy of destroying an otherwise brilliant idea. Papo & Yo looked set to brighten this summer in ways last seen in Thatgamecompany’s Journey. Minority Inc have, to some extent, matched its peer’s tonal subtleties and expositional ingenuities, rendering a touching narrative that gets its hooks in early. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |